Dev Log 0.0
Story:
After crashing your ship on your way back to headquarters, you find yourself in an unknown galaxy where the locals don't take kindly to you being there. Fight your way through a volcanic crash-site, a toxic wasteland, and a frozen tundra to try and find a signal to phone headquarters. Helper droids from the ship have scattered themselves across the islands to aid you. With their help and your survival skills, you should have no trouble exploring this galaxy and getting back!
....Unless there's a hydra hunting you. There might be an issue then.
Game Mechanic:
In the game, players wield a versatile elemental gun capable of firing three unique types of projectiles: fire, poison, and ice, in addition to normal firing. This weapon is essential for both combat and environmental interaction, but its power relies on elemental energy replenished through special power-ups.
Elemental Projectiles and Power-ups:
- Fire Projectiles: Effective against enemies vulnerable to heat, and can burn away flammable obstacles. Players gain fire power-ups from fire elemental crystals dropped by defeated fire-aligned enemies.
- Poison Projectiles: Ideal for neutralizing organic-based enemies and corroding toxic barriers or organic obstructions. Poison power-ups are collected from poison elemental crystals dropped by poison-type enemies.
- Ice Projectiles: Best suited for slowing or freezing susceptible enemies and breaking through fragile, heat-sensitive barriers. Ice power-ups come from ice elemental crystals dropped by ice-aligned enemies.
Adaptive Combat and Interaction:
Each crystal dropped by enemies replenishes the corresponding elemental power for the gun, requiring players to tactically engage with specific enemies to manage their ammo and approach environmental challenges. By selecting the correct elemental projectile to match enemy weaknesses and obstacles, players enhance their damage output and efficiency. This dynamic encourages thoughtful resource management and a careful assessment of the surroundings for optimized gameplay.
This mechanic adds a layer of tactical depth, as players are continuously engaged in collecting, managing, and deploying the right elemental power-ups, enhancing both immersion and strategy in each encounter.
*IMPORTANT*
This game will be published and presented at the Florida Polytechnic Game Expo on December 7th, 2024 on campus in the IST building top floor. Come out and vote for us!!
Elemental Isles
Come vote for us on Dec. 7 for the Florida Polytechnic University Game Expo!
Status | In development |
Authors | Nova Thomas, Crazyniss1, Kelsea Canaday |
Genre | Adventure, Action, Shooter |
Tags | 3D, First-Person, Singleplayer, Unity |
Languages | English |
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